Learn to Create a Game-Ready Katana (Blender and Substance) — Udemy — Last updated 9/2020 — Free download

Learn to use Blender and Substance Painter to create premiere game-ready assets that you can be proud of.

What you’ll learn

  • You’ll learn how to model and texture a game-ready asset in Blender 2.8 and Substance Painter
  • You’ll learn good practices for managing topology
  • You’ll learn how to uv-unwrap
  • You’ll learn how to bake texture maps from a highpoly mesh
  • Some navigational experience with Blender 2.8 is recommended
  • You’ll need both Blender 2.8 and Substance Painter

This course takes you from beginning to finish on 3D modelling, uv-unwrapping, and texturing a game-ready Katana. You will need Blender and Substance Painter to complete this entire course. At the end you will have a stunning 3D asset ready to be imported into your game engine of choice.

  • Learn a complete workflow of creating game assets
  • Become confident in your 3D modelling and texturing skills

This course is intended for novice-intermediates, but all skill levels are welcome.

Who this course is for:

  • Beginner 3D artists ready to work on game assets
  • Game Developers wanting to learn how to create killer 3D game art


Learn to Create a Game-Ready Katana (Blender and Substance).zip   (download)
1.36 GB

Course content: https://www.udemy.com/course/learn-to-create-a-game-ready-katana-blender-and-substance/

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