Designing a Modular Environment Using Unreal with Brian Recktenwald — The Gnomon Workshop — Free download

In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.

DOWNLOAD

The Gnomon Workshop – Designing a Modular Environment Using Unreal …   (download)
1.33 GB

Course Content: https://www.thegnomonworkshop.com/tutorials/designing-a-modular-environment-using-unreal

  • Sundryshare.COM is our file hosting service, please support us to maintain service by becoming premium membership. Cheers!
  • Please leave a comment to report if files missing or downloaded files don't work by reasons such as: error with errors uncompress/unzip/unrar, broken files... We will check and update new download links ASAP!
  • Archives don’t open, and are corrupt? Don't be worried! Problem was with WinRAR, Used 7-Zip instead.
Previous articleComplete Lighting in Unreal Engine with Charleston Silverman
Next articleIntroduction to Houdini 17 with Robby Branham
0 0 votes
Article Rating
Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments