Crypto Art: Create a Dystopian City Using Traditional Painting Techniques and Cinema 4D — SkillShare — Free download

Welcome to this course on Crypto Art: Creating a Dystopian City Using Traditional Painting Techniques and Cinema 4D.

In this series of lessons we will cover a lot to give you a solid understanding of the creative and technical steps of combining traditional and 3D illustrative techniques. The topics that will be covered include:

01. An overview of the process used to create your own custom-crafted brushstrokes using traditional painting methods.

  • Discussion of painting materials and mediums.
  • Discussion of negative and positive space when creating the initial brushstrokes with variations.
  • Scanning in Adobe Photoshop.
  • Curves in Photoshop and applying the adjustments to all the brush scans.

02. Adding the painted brushstrokes to materials in Cinema 4D and applying them to 3D models.

  • Establishing a color scheme to use throughout the work.
  • Overview of Adobe Color.
  • Creating materials in Cinema 4D using the brushstrokes as the basis.
  • Creating bump and alpha channels and adjusting the alpha for a cleaner look.
  • Reusing the materials to create color variations.

03. 3D Modeling the elements that make up the dystopian city.

  • Creating parametric primitives and adjusting the material projection using the texture tool.
  • Creation of random spheres using the MoGraph Cloner, effectors and fields.
  • 3D modeling the buildings using simple parametric primitives, the make editable function, additional modeling tools and the use the MoGraph Cloner.
  • Creating the pyramid using a MoGraph Cloner, Cube and Volume Effector and adjusting the overall shape.
  • Creating the details of wires, pipes and coils using Sweep NURBS and cloners.
  • Creating the birds using a cissoid spline, rectangle spline and Sweep NURBS. Scattering the birds with MoGraph and random effector.

04. Establishing a solid composition using the rule of thirds and leading the eye to the main focal of the image.

  • Render settings and output dimensions.
  • Camera settings and using the composition tab’s grid setting.
  • Discussion of the rule of thirds.
  • Placing the foreground, mid-ground and background elements within the scene for a balanced composition.
  • MoGraph selection and hide selection functions.

05. Lighting the Scene.

The use of the environment tool, creating fog, and adjusting the fog’s color and distance settings.

  • Using omni lights and adjusting the color, visible light and shadow settings.

06. Rendering

  • Creating compositing tags and object buffers for all the main geometry of the scene.
  • Set-up multi-pass layers within the render settings.
  • Set-up the Cel Renderer effect and export outlines and edges as separate passes.
  • Set-up the Sketch and Toon effect and export as a separate pass.

07. Post-production workflows in Adobe Photoshop.

  • Organization of multi-pass layers and channels.
  • Compositing cel renders and sketch and toon into the multi-pass file and setting the proper blend modes.
  • Layer masks and non-destructive editing of details.
  • Painting light effects and using the channels for quick selections.
  • Painting radiating light and using the channels for quick selections.
  • Quick mask mode, painting details for emphasis and visual impact.
  • Repurposing the brush patterns for added detail, composition, grunge and dirt.
  • Adding people with a discussion of various free and paid resources for creating entourage.
  • Curves adjustments and refining the overall look/feel of the work.
  • Painting additional detail using the brush tool.
  • Adding glows and highlights to emphasize the main focal of the image.

08. Bonus Lecture

  • Tips and tricks for working efficiently.
  • Creating custom assets.
  • Using Cinema 4D’s content browser to save your creations for use in later projects.

Repurposing content for future work and variations on a theme.

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